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Posts tagged with: AR Core

Introduction to Google ARCore Development

I have been experimenting with augmented reality on various platforms for a while, and this article describes how to get started with Google’s AR Core platform. First published on gooroo.io.

In the past couple of years, if not more, the technology of virtual, augmented and, lately, mixed realities have taken a huge leap forward both for consumers as well as enterprise. Initially augmented reality (AR) almost entirely consisted of overlaying data on the real world, triggered by a shape, a logo, a QR code, or something else that could be easily recognised. Most of all it was very similar to a heads up display. Not really interacting with the real world, not really being part of your reality.

In January 2015 Microsoft announced the HoloLens Mixed Reality headset, which was released a year later. The HoloLens took augmented reality to an entirely new level, and Microsoft called this “mixed reality” (MR). The groundbreaking aspect of it is the environmental scanning and spatial mapping capabilities, which means the device knows the physical layout of your surroundings to an amazing degree of details.

3D model of my living room captured with HoloLens

This detailed awareness of the environment means that digital assets, or holograms, knows where their surroundings are and can act accordingly. You can have people sitting next to you on a chair or couch, place digital flowers on top of a real table, have characters navigate your actual living room and much much more. This spatial mapping and tracking capability essentially left other augmented reality implementations for dead.

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