I have been doing HoloLens for a while now, and I am continually amazed of the ideas and projects the community is creating. A lot of the best ideas evolve from the desire to interact with digital assets in a physical world, which is what mixed reality (MR) is all about. This is enabled through spatial mapping, which is easy to use and difficult to master. This article first published at Pluralsight.
Interest in HoloLens, and digital reality in general, is growing rapidly. And a large part of that interest comes from developers wanting to know how to build software for HoloLens, the mixed reality device from Microsoft.