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Posts tagged with: mixed reality

HoloLens Development: Spatial Mapping

I have been doing HoloLens for a while now, and I am continually amazed of the ideas and projects the community is creating. A lot of the best ideas evolve from the desire to interact with digital assets in a physical world, which is what mixed reality (MR) is all about. This is enabled through spatial mapping, which is easy to use and difficult to master. This article first published at Pluralsight.

Interest in HoloLens, and digital reality in general, is growing rapidly. And a large part of that interest comes from developers wanting to know how to build software for HoloLens, the mixed reality device from Microsoft.

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Using the HoloToolkit for HoloLens

This article was first posted on gooroo.io

Developing applications and experiences for HoloLens is not hard to get started with, but after you have started a number of projects and worked through the same setup and plumbing a few times, you wish there was an easier way to do it. Well, there is! Created by the team that produced Fragments and Young Conker, the HoloToolkit is a collection of scripts and components intended to accelerate the development of holographic applications targeting Windows Holographic.

The toolkit is all free and comes in two varieties: one for Visual Studio and one for Unity 3D. Developing for HoloLens means spending a LOT of time in the Unity editor, and the HoloToolkit is a simple .unitypackage file you can download and import into your Unity project.

Import Custom Package

 

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