Most people are aware of virtual reality (VR) and to a lesser extent augmented reality (AR). I the last couple of years a new digital reality, mixed reality (MR), has emerged with Microsoft and their HoloLens as the front runner. I have been absolutely blown away by the capabilities and promise of the technology, hence the activity in the form of blog posts, conference talks, workshops and Pluralsight courses. This article explains the various digital realities and was first published by Pluralsight.
In the last couple of years, digital realities have become a more and more stable part of the software landscape. While these technologies aren’t as mainstream as apps for your iPhone or a website for your favorite pizza place, they certainly are pushing their way forward and popping up their digitally distorted face in all kinds of places. Companies like Oculus, Facebook, Google and Microsoft are all heavily involved in developing digital realities for the future of computing. We are talking billions of dollars invested in these projects, which mean as developers and consumers, we should take these products and technologies seriously. They aren’t going anywhere.
However, they aren’t all created equal. In particular, there are three main areas of digital reality.